Game of the Generation #10 – Metal Gear Solid V: The Phantom Pain

Controversial. Yet, deserving.

As much as it would pain some to praise the Konami published title, we must realise the efforts of the original Kojima Productions under the Japanese studio’s umbrella. Metal Gear Solid V: The Phantom Pain was one of the most anticipated title’s at the beginning of this generation. The Hyper behind another entry into the illustrious history of the series had gamers salivating. However, they would never come to imagine that they may in fact be potentially playing the last ever Metal Gear title, developed by its founding father, Hideo Kojima. The established Japanese developer had noted interest in finalising the series and moving onto other works.

Of course, we all know how that debacle turned out. None-the-less, Kojima’s swan song with the series left an emphatic impact on how Metal Gear evolved. Prior to its release, a myriad of teasers had been shown at major gaming events with the label “Moby Dick Studio” attached to the project. In an attempt to troll fans, an interview with “head of studio” Joakim Mogren, Geoff Keighley grilled the developer on rumours that the title was in fact Metal Gear Solid V, with the mock interview revealing the title running on the speculated FOX Engine. Of course, it was all one big ruse set-up by Kojima, who had been working on Project Ogre with his development team.

Fans easily deciphered The Phantom Pain’s commercial campaign, revealing Joakim Mogren to be a fake. Joakim (pronounced similarly to Joaquin) was in fact an anagram for “Kojima”, and Mogren contained the word “Ogre” referencing Metal Gear Solid V’s code name. Albeit, Metal Gear Solid V went on to become one of this generation’s top selling releases, after Kojima’s controversial departure from Konami. Who could forget the signage that had been created in Australian stores in support of the developer. Konami’s attempt to completely eradicate any history of Kojima was thwarted, with JB HI-FI employees proudly spruiking the title as “A Hideo Kojima Game”.

Metal Gear’s impact within the gaming industry has carved a path, and inspired many an espionage’ title, and Metal Gear Solid V: The Phantom Pain has drove home that point, with its revolutionary display of improvements and original gameplay that had been warranted within the franchise for quite some time. It was a unique take on the entire series, as the foundations of Metal Gear had become a little tired over the last few entries. Broadening horizons, and allowing a little more freedom than a simplistic linear approach had fans absolutely adoring this game, and it will forever be a leading example of Kojima’s historic legacy.

Metal Gear Solid V - Konami

Metal Gear Solid V: The Phantom Pain is an open world stealth game developed by Kojima Productions and published by Konami. It was released worldwide for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on September 1, 2015.

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